At level 41, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 30% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Falling Leaves
41
3,250
4,062
1,124
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Elusive archetype's HP at each level × this enemy's HP multiplier (×0.35), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
29
37
3
46
57
6
106
133
9
181
226
12
284
355
15
420
525
18
593
741
21
802
1,002
24
1,035
1,294
27
1,309
1,636
30
1,625
2,031
33
1,987
2,483
36
2,398
2,997
39
2,861
3,577
41
3,250
4,062
42
3,483
4,354
45
4,253
5,316
48
5,135
6,419
51
6,270
7,837
54
7,863
9,829
57
9,702
12k
60
12k
15k
63
14k
17k
66
16k
20k
69
19k
24k
72
22k
28k
75
26k
33k
78
31k
38k
81
35k
44k
84
41k
51k
87
46k
58k
90
53k
66k
93
60k
75k
96
67k
84k
99
76k
95k
100
78k
98k
New Game+
Run
Level
HP
Hard
Attack
First run
41
3,250
4,062
1,124
NG+1
101
79,193
98,991
7,210
NG+2
131
116,571
145,713
10,601
NG+3
151
144,057
180,072
13,094
NG+4
171
173,430
216,787
15,758
NG+5
191
204,574
255,718
18,583
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.