At level 19, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 120% of HP, stunned 1 turns when broken.
Where it's fought 9
Area
Level
HP
Hard
Attack
The Continent
1–100
42 – 111,475
53 – 139,344
23 – 7,105
Stone Wave Cliffs
19
943
1,179
333
The Continent
21
1,145
1,431
395
The Continent
23
1,362
1,702
457
The Continent
26
1,733
2,166
561
The Continent
30
2,321
2,901
717
Scripted fight
37
3,638
4,547
960
Scripted fight
65
22,126
27,657
2,695
Flying Manor
83
55,369
69,211
4,357
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Elusive archetype's HP at each level × this enemy's HP multiplier (×0.5), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
42
53
3
65
81
6
152
190
9
259
323
12
406
507
15
600
750
18
847
1,059
19
943
1,179
21
1,145
1,431
23
1,362
1,702
24
1,479
1,849
26
1,733
2,166
27
1,870
2,337
30
2,321
2,901
33
2,838
3,548
36
3,426
4,282
37
3,638
4,547
39
4,088
5,110
42
4,976
6,220
45
6,076
7,595
48
7,336
9,170
51
8,957
11k
54
11k
14k
57
14k
17k
60
17k
21k
63
20k
25k
65
22k
28k
66
23k
29k
69
27k
34k
72
32k
40k
75
37k
47k
78
44k
54k
81
50k
63k
83
55k
69k
84
58k
72k
87
66k
83k
90
75k
94k
93
85k
107k
96
96k
120k
99
108k
135k
100
111k
139k
New Game+
Run
Level
HP
Hard
Attack
First run
19
943
1,179
333
NG+1
79
45,788
57,235
3,909
NG+2
109
126,689
158,361
8,071
NG+3
129
162,759
203,449
10,361
NG+4
149
201,746
252,182
12,836
NG+5
169
243,445
304,306
15,484
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.