At level 93, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Renoir's Drafts
93
2,194,110
4,113,963
6,894
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Elite archetype's HP at each level × this enemy's HP multiplier (×1.5), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
1,080
2,025
3
1,674
3,132
6
3,906
7,317
9
6,642
12k
12
10k
20k
15
15k
29k
18
22k
41k
21
29k
55k
24
38k
71k
27
48k
90k
30
60k
112k
33
73k
137k
36
88k
165k
39
105k
197k
42
128k
240k
45
156k
293k
48
189k
354k
51
230k
432k
54
289k
542k
57
356k
668k
60
434k
813k
63
512k
960k
66
599k
1.1M
69
696k
1.3M
72
818k
1.5M
75
962k
1.8M
78
1.1M
2.1M
81
1.3M
2.4M
84
1.5M
2.8M
87
1.7M
3.2M
90
1.9M
3.6M
93
2.2M
4.1M
96
2.5M
4.6M
99
2.8M
5.2M
100
2.9M
5.4M
New Game+
Run
Level
HP
Hard
Attack
First run
93
2,194,110
4,113,963
6,894
NG+1
153
5,396,751
10,118,912
16,024
NG+2
183
7,049,763
13,218,309
20,921
NG+3
203
8,231,184
2
24,421
NG+4
223
9,472,338
2
28,099
NG+5
243
10,770,462
2
31,945
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.