At level 37, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 40% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Sirène
37
187,074
350,757
1,152
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Elite archetype's HP at each level × this enemy's HP multiplier (×3), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
2,160
4,050
3
3,348
6,264
6
7,812
15k
9
13k
25k
12
21k
39k
15
31k
58k
18
44k
82k
21
59k
110k
24
76k
143k
27
96k
180k
30
119k
224k
33
146k
274k
36
176k
330k
37
187k
351k
39
210k
394k
42
256k
480k
45
312k
586k
48
377k
707k
51
461k
864k
54
578k
1.1M
57
713k
1.3M
60
867k
1.6M
63
1M
1.9M
66
1.2M
2.2M
69
1.4M
2.6M
72
1.6M
3.1M
75
1.9M
3.6M
78
2.2M
4.2M
81
2.6M
4.9M
84
3M
5.6M
87
3.4M
6.4M
90
3.9M
7.3M
93
4.4M
8.2M
96
5M
9.3M
99
5.6M
10.4M
100
5.7M
10.7M
New Game+
Run
Level
HP
Hard
Attack
First run
37
187,074
350,757
1,152
NG+1
97
5,150,124
9,656,469
7,801
NG+2
127
8,177,994
15,333,759
12,149
NG+3
147
10,168,524
19,065,996
15,097
NG+4
167
12,299,508
23,061,591
18,254
NG+5
187
14,562,252
27,304,209
21,606
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.