At level 1, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 1000% of HP, stunned 3 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
1
360
450
23
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Regular archetype's HP at each level × this enemy's HP multiplier (×3), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
360
450
3
558
696
6
1,302
1,626
9
2,214
2,766
12
3,477
4,344
15
5,139
6,423
18
7,260
9,075
21
9,813
12k
24
13k
16k
27
16k
20k
30
20k
25k
33
24k
30k
36
29k
37k
39
35k
44k
42
43k
53k
45
52k
65k
48
63k
79k
51
77k
96k
54
96k
120k
57
119k
148k
60
145k
181k
63
171k
213k
66
200k
250k
69
232k
290k
72
273k
341k
75
321k
401k
78
374k
467k
81
432k
540k
84
497k
621k
87
568k
710k
90
645k
806k
93
731k
914k
96
825k
1M
99
927k
1.2M
100
956k
1.2M
New Game+
Run
Level
HP
Hard
Attack
First run
1
360
450
23
NG+1
61
152,895
191,118
2,457
NG+2
91
673,047
841,308
5,387
NG+3
111
1,115,637
1,394,547
8,291
NG+4
131
1,427,400
1,784,247
10,601
NG+5
151
1,763,967
2,204,958
13,094
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.