At level 1, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 160% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
1
180
225
23
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Regular archetype's HP at each level × this enemy's HP multiplier (×1.5), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
180
225
3
279
348
6
651
813
9
1,107
1,383
12
1,739
2,172
15
2,570
3,212
18
3,630
4,538
21
4,907
6,132
24
6,338
7,922
27
8,012
10k
30
9,947
12k
33
12k
15k
36
15k
18k
39
18k
22k
42
21k
27k
45
26k
33k
48
31k
39k
51
38k
48k
54
48k
60k
57
59k
74k
60
72k
90k
63
85k
107k
66
100k
125k
69
116k
145k
72
136k
170k
75
160k
200k
78
187k
233k
81
216k
270k
84
248k
311k
87
284k
355k
90
323k
403k
93
366k
457k
96
413k
516k
99
464k
580k
100
478k
597k
New Game+
Run
Level
HP
Hard
Attack
First run
1
180
225
23
NG+1
61
76,448
95,559
2,457
NG+2
91
336,524
420,654
5,387
NG+3
111
557,819
697,274
8,291
NG+4
131
713,700
892,124
10,601
NG+5
151
881,984
1,102,479
13,094
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.