At level 2, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 1000% of HP, stunned 3 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
2
775
965
31
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Regular archetype's HP at each level × this enemy's HP multiplier (×5), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
600
750
2
775
965
3
930
1,160
6
2,170
2,710
9
3,690
4,610
12
5,795
7,240
15
8,565
11k
18
12k
15k
21
16k
20k
24
21k
26k
27
27k
33k
30
33k
41k
33
41k
51k
36
49k
61k
39
58k
73k
42
71k
89k
45
87k
108k
48
105k
131k
51
128k
160k
54
160k
201k
57
198k
247k
60
241k
301k
63
284k
355k
66
333k
416k
69
387k
484k
72
455k
568k
75
534k
668k
78
623k
778k
81
720k
900k
84
828k
1M
87
946k
1.2M
90
1.1M
1.3M
93
1.2M
1.5M
96
1.4M
1.7M
99
1.5M
1.9M
100
1.6M
2M
New Game+
Run
Level
HP
Hard
Attack
First run
2
775
965
31
NG+1
62
269,285
336,605
2,516
NG+2
92
1,169,650
1,462,060
5,564
NG+3
112
1,884,340
2,355,430
8,402
NG+4
132
2,406,090
3,007,610
10,721
NG+5
152
2,969,020
3,711,275
13,223
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.