Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Rellana's Twin Blades, 700).
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
100
352
5.5
12
0.47 s
R1 2Standard · 2 hits
101 + 101
711
11
12
0.43 s
R1 3Standard · 3 hits
100 + 102 + 102
1,070
16.5
12
0.37 s
R1 4Standard
103
362
5.5
12
0.40 s
R1 5Standard · 3 hits
70 + 80 + 80
809
16.5
12
0.43 s
R2Standard · 4 hits
80 + 100 + 90 + 90
1,267
22
20
—
Charged R2Standard · 4 hits
95 + 100 + 100 + 100
1,390
55
30
1.07 s
R2 2Standard · 5 hits
100 + 80 + 80 + 90 + 90
1,549
27.5
20
—
Charged R2 2Standard · 5 hits
100 + 95 + 95 + 100 + 100
1,725
71.5
30
1.10 s
Running R1Standard · 3 hits
100 + 105 + 105
1,091
16.5
30
0.53 s
Running R2Standard/Pierce · 3 hits
70 + 95 + 95
915
16.5
20
0.60 s
Rolling R1Standard · 2 hits
90 + 90
633
11
10
0.40 s
Backstep R1Pierce
90
316
5.5
10
0.47 s
Jumping R1Pierce
107
376
8.3
10
0.43 s
Jumping R2Standard · 2 hits
80 + 95
616
22
20
0.47 s
Guard counterStandard · 5 hits
100 + 80 + 80 + 95 + 95
1,584
71.5
20
0.57 s
Two-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
103
373
7.2
15
0.47 s
R1 2Standard · 2 hits
104 + 104
753
14.3
15
0.43 s
R1 3Standard · 3 hits
100 + 105 + 105
1,123
19.8
15
0.37 s
R1 4Standard
106
384
7.2
15
0.50 s
R1 5Standard/Pierce · 4 hits
100 + 70 + 70 + 85
1,177
27
15
0.43 s
R2Standard · 3 hits
80 + 90 + 90
942
18.2
24
—
Charged R2Standard · 3 hits
95 + 105 + 105
1,105
54.5
36
1.03 s
R2 2Standard · 4 hits
80 + 80 + 90 + 90
1,232
24.2
24
—
Charged R2 2Standard · 5 hits
100 + 95 + 95 + 105 + 105
1,812
78.1
36
1.07 s
Running R1Pierce
110
398
7.2
18
0.60 s
Running R2Standard · 4 hits
70 + 100 + 100 + 100
1,341
23.7
24
0.63 s
Rolling R1Standard · 2 hits
95 + 95
688
14.3
13
0.40 s
Backstep R1Standard · 3 hits
100 + 95 + 95
1,051
19.8
13
0.53 s
Jumping R1Pierce
112
405
10.7
12
0.47 s
Jumping R2Standard · 2 hits
80 + 100
652
24.2
24
0.47 s
Guard counterStandard · 6 hits
100 + 80 + 80 + 100 + 100 + 100
2,029
83.6
24
0.57 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
230
809
0
17
0.47 s
RipostePierce
345
1,214
0
17
0.80 s
Skill: Impaling Thrust1move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillPierce
187
658
33
40
1.03 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
137
137
—
+1
145
145
Smithing Stone [1] × 2
+2
153
153
Smithing Stone [1] × 4
+3
161
161
Smithing Stone [1] × 6
+4
170
170
Smithing Stone [2] × 2
+5
178
178
Smithing Stone [2] × 4
+6
186
186
Smithing Stone [2] × 6
+7
195
195
Smithing Stone [3] × 2
+8
203
203
Smithing Stone [3] × 4
+9
212
212
Smithing Stone [3] × 6
+10
220
220
Smithing Stone [4] × 2
+11
229
229
Smithing Stone [4] × 4
+12
237
237
Smithing Stone [4] × 6
+13
246
246
Smithing Stone [5] × 2
+14
255
255
Smithing Stone [5] × 4
+15
263
263
Smithing Stone [5] × 6
+16
272
272
Smithing Stone [6] × 2
+17
281
281
Smithing Stone [6] × 4
+18
289
289
Smithing Stone [6] × 6
+19
298
298
Smithing Stone [7] × 2
+20
307
307
Smithing Stone [7] × 4
+21
316
316
Smithing Stone [7] × 6
+22
325
325
Smithing Stone [8] × 2
+23
334
334
Smithing Stone [8] × 4
+24
343
343
Smithing Stone [8] × 6
+25
352
352
Ancient Dragon Smithing Stone × 1
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.