Dryleaf Arts
With its requirements met (Str 8 · Dex 8), Dryleaf Arts reaches 243 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 368.
- Attack rating (+25)
- 243
- Scaling (+25)
- Str C · Dex C
- Class
- Hand-to-Hand
- Weight
- 1
- Requires
- Str 8 · Dex 8
- Skill
- Palm Blast · FP 14
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 95 | 243 +25 | Physical 243 | Str CDex CInt –Fai –Arc – |
| Heavy | 88 | 233 +25 | Physical 233 | Str ADex –Int –Fai –Arc – |
| Keen | 88 | 236 +25 | Physical 236 | Str EDex BInt –Fai –Arc – |
| Quality | 85 | 220 +25 | Physical 220 | Str BDex BInt –Fai –Arc – |
| Fire | 140 | 314 +25 | Physical 155Fire 159 | Str CDex EInt –Fai –Arc – |
| Flame Art | 146 | 368 +25 | Physical 172Fire 196 | Str EDex EInt –Fai BArc – |
| Lightning | 140 | 322 +25 | Physical 159Lightning 163 | Str EDex CInt –Fai –Arc – |
| Sacred | 129 | 368 +25 | Physical 172Holy 196 | Str EDex EInt –Fai BArc – |
| Magic | 128 | 367 +25 | Physical 170Magic 197 | Str EDex EInt BFai –Arc – |
| Cold | 140 | 320 +25 | Physical 173Magic 147 | Str CDex CInt BFai –Arc – |
| Poison | 78 | 216 +25 | Physical 216 | Str CDex CInt –Fai –Arc D |
| Blood | 78 | 216 +25 | Physical 216 | Str CDex CInt –Fai –Arc D |
| Occult | 84 | 234 +25 | Physical 234 | Str DDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | 243 | 243 |
| 13 | 250 | 250 |
| 16 | 257 | 257 |
| 19 | 264 | 264 |
| 22 | 270 | 270 |
| 25 | 276 | 276 |
| 28 | 282 | 282 |
| 31 | 288 | 288 |
| 34 | 293 | 293 |
| 37 | 299 | 299 |
| 40 | 304 | 304 |
| 43 | 309 | 309 |
| 46 | 314 | 314 |
| 49 | 319 | 319 |
| 52 | 324 | 324 |
| 55 | 328 | 328 |
| 58 | 332 | 332 |
| 61 | 335 | 335 |
| 64 | 338 | 338 |
| 67 | 341 | 341 |
| 70 | 344 | 344 |
| 73 | 347 | 347 |
| 76 | 351 | 351 |
| 79 | 354 | 354 |
| 82 | 356 | 356 |
| 85 | 357 | 357 |
| 88 | 358 | 358 |
| 91 | 359 | 359 |
| 94 | 360 | 360 |
| 97 | 362 | 362 |
| 99 | 362 | 362 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 10–18: +2.38 · 18–60: +1.69 · 60–80: +1.1 · 80–99: +0.37 | 362 from 243 |
| Dexterity | 18, 60, 80 | 10–18: +2.38 · 18–60: +1.69 · 60–80: +1.1 · 80–99: +0.37 | 362 from 243 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 95 | 146 | 129 | 128 |
| 1 | 100 | 155 | 138 | 138 |
| 2 | 106 | 163 | 147 | 147 |
| 3 | 112 | 172 | 157 | 156 |
| 4 | 117 | 181 | 166 | 166 |
| 5 | 123 | 189 | 175 | 175 |
| 6 | 129 | 198 | 185 | 184 |
| 7 | 135 | 207 | 194 | 193 |
| 8 | 141 | 216 | 204 | 204 |
| 9 | 147 | 225 | 214 | 213 |
| 10 | 152 | 233 | 223 | 222 |
| 11 | 158 | 242 | 233 | 232 |
| 12 | 164 | 251 | 242 | 242 |
| 13 | 170 | 260 | 251 | 251 |
| 14 | 176 | 269 | 262 | 261 |
| 15 | 182 | 279 | 271 | 270 |
| 16 | 188 | 288 | 281 | 280 |
| 17 | 194 | 297 | 291 | 289 |
| 18 | 200 | 306 | 301 | 300 |
| 19 | 206 | 315 | 310 | 309 |
| 20 | 213 | 324 | 320 | 319 |
| 21 | 219 | 333 | 330 | 329 |
| 22 | 225 | 341 | 339 | 338 |
| 23 | 231 | 350 | 349 | 347 |
| 24 | 237 | 359 | 358 | 358 |
| 25 | 243 | 368 | 368 | 367 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 243 | 4 | 5 | 0.43 s |
| R1 2Strike | 101 | 246 | 4 | 5 | 0.37 s |
| R1 3Strike · 2 hits | 102 + 102 | 497 | 12 | 5 | 0.43 s |
| R1 4Strike · 2 hits | 103 + 103 | 502 | 12 | 5 | 0.43 s |
| R1 5Strike | 104 | 253 | 4 | 5 | 0.40 s |
| R1 6Strike · 2 hits | 110 + 110 | 536 | 24 | 5 | 0.60 s |
| R2Strike · 2 hits | 120 + 120 | 585 | 24 | 8 | — |
| Charged R2Strike · 2 hits | 150 + 150 | 731 | 56 | 15 | 0.90 s |
| R2 2Strike | 120 | 292 | 8 | 9 | — |
| Charged R2 2Strike | 150 | 365 | 24 | 15 | 1.03 s |
| Running R1Strike | 105 | 256 | 4 | 6 | 0.67 s |
| Running R2Strike · 2 hits | 120 + 120 | 585 | 24 | 8 | 0.60 s |
| Rolling R1Strike · 2 hits | 90 + 90 | 438 | 8 | 4 | 0.37 s |
| Backstep R1Strike · 2 hits | 90 + 90 | 438 | 12 | 5 | 0.63 s |
| Jumping R1Strike | 107 | 260 | 6 | 4 | 0.37 s |
| Jumping R2Strike | 122 | 297 | 16 | 8 | 0.53 s |
| Guard counterStrike · 2 hits | 130 + 130 | 634 | 56 | 8 | 0.57 s |
Two-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike · 2 hits | 92 + 92 | 448 | 4.8 | 8 | 0.37 s |
| R1 2Strike · 4 hits | 94 + 94 + 94 + 94 | 916 | 14.4 | 8 | 0.37 s |
| R1 3Strike · 3 hits | 96 + 96 + 96 | 702 | 19.2 | 8 | 0.43 s |
| R1 4Strike · 2 hits | 98 + 98 | 477 | 4.8 | 8 | 0.40 s |
| R1 5Strike · 3 hits | 100 + 100 + 100 | 731 | 19.2 | 8 | 0.40 s |
| R1 6Strike · 2 hits | 106 + 106 | 516 | 9.6 | 8 | 0.60 s |
| R2Strike · 3 hits | 105 + 126 + 126 | 870 | 20.8 | 16 | — |
| Charged R2Strike · 3 hits | 130 + 150 + 150 | 1,048 | 50.8 | 26 | 0.83 s |
| R2 2Strike · 2 hits | 115 + 115 | 560 | 9.6 | 18 | — |
| Charged R2 2Strike · 2 hits | 145 + 145 | 707 | 26.4 | 28 | 1.00 s |
| Running R1Strike · 2 hits | 100 + 100 | 487 | 4.8 | 12 | 0.37 s |
| Running R2Strike · 4 hits | 115 + 115 + 115 + 115 | 1,121 | 28.8 | 18 | 0.53 s |
| Rolling R1Strike · 3 hits | 85 + 85 + 85 | 621 | 7.2 | 8 | 0.37 s |
| Backstep R1Strike · 3 hits | 94 + 94 + 79 | 651 | 11.2 | 8 | 0.57 s |
| Jumping R1Strike · 2 hits | 102 + 102 | 497 | 7.2 | 8 | 0.33 s |
| Jumping R2Strike · 2 hits | 110 + 123 | 568 | 19.2 | 18 | 0.37 s |
| Guard counterStrike · 2 hits | 113 + 113 | 551 | 26.4 | 18 | 0.57 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 50 + 220 | 658 | 0 | 8 | 0.53 s |
| RiposteStrike · 2 hits | 50 + 300 | 853 | 0 | 8 | 0.93 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 95 | 95 | — |
| +1 | 100 | 100 | Smithing Stone [1] × 2 |
| +2 | 106 | 106 | Smithing Stone [1] × 4 |
| +3 | 112 | 112 | Smithing Stone [1] × 6 |
| +4 | 117 | 117 | Smithing Stone [2] × 2 |
| +5 | 123 | 123 | Smithing Stone [2] × 4 |
| +6 | 129 | 129 | Smithing Stone [2] × 6 |
| +7 | 135 | 135 | Smithing Stone [3] × 2 |
| +8 | 141 | 141 | Smithing Stone [3] × 4 |
| +9 | 147 | 147 | Smithing Stone [3] × 6 |
| +10 | 152 | 152 | Smithing Stone [4] × 2 |
| +11 | 158 | 158 | Smithing Stone [4] × 4 |
| +12 | 164 | 164 | Smithing Stone [4] × 6 |
| +13 | 170 | 170 | Smithing Stone [5] × 2 |
| +14 | 176 | 176 | Smithing Stone [5] × 4 |
| +15 | 182 | 182 | Smithing Stone [5] × 6 |
| +16 | 188 | 188 | Smithing Stone [6] × 2 |
| +17 | 194 | 194 | Smithing Stone [6] × 4 |
| +18 | 200 | 200 | Smithing Stone [6] × 6 |
| +19 | 206 | 206 | Smithing Stone [7] × 2 |
| +20 | 213 | 213 | Smithing Stone [7] × 4 |
| +21 | 219 | 219 | Smithing Stone [7] × 6 |
| +22 | 225 | 225 | Smithing Stone [8] × 2 |
| +23 | 231 | 231 | Smithing Stone [8] × 4 |
| +24 | 237 | 237 | Smithing Stone [8] × 6 |
| +25 | 243 | 243 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Dryleaf Arts
Source not yet traced: the game files we read don't say yet how to get this item.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 340 in 1.12.1 → 365 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.14.1from 1.13.2
- Physical attack80→86Standard
- Physical attack76→82HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Fire attack76→82FireFlame Art
- Lightning attack76→82Lightning
- Holy attack76→82Sacred
- Magic attack76→82Magic
- Magic attack65→70Cold
Added in 1.12.1.
Other hand-to-hand with similar AR
- Dane's Footwork 243
Overview
- Class
- Hand-to-Hand
- Weight
- 1
- Requires
- Str 8 · Dex 8
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
60500000