Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Carian Sorcery Sword, 330).
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed17players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
100
274
4
8
0.50 s
R1 2Pierce
101
277
4
8
0.37 s
R1 3Pierce
102
280
4
8
0.37 s
R1 4Pierce
103
283
4
8
0.40 s
R1 5Pierce
104
285
4
8
0.40 s
R1 6Pierce
110
302
8
8
0.50 s
R2Pierce
125
343
8
10
—
Charged R2Pierce
165
453
24
20
1.00 s
R2 2Pierce
125
343
8
10
—
Charged R2 2Pierce
165
453
24
20
1.07 s
Running R1Pierce
105
288
4
8
0.50 s
Running R2Pierce
120
329
8
8
0.57 s
Rolling R1Pierce
90
247
4
8
0.30 s
Backstep R1Pierce
115
316
8
8
0.60 s
Jumping R1Pierce
107
294
6
10
0.33 s
Jumping R2Pierce
127
349
16
20
0.50 s
Guard counterPierce
130
357
30
20
0.60 s
Two-handed17players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
103
288
5.2
10
0.43 s
R1 2Pierce
104
291
5.2
10
0.40 s
R1 3Pierce
105
294
5.2
10
0.43 s
R1 4Pierce
106
297
5.2
10
0.40 s
R1 5Pierce
107
300
5.2
10
0.47 s
R1 6Pierce
113
317
10.4
10
0.47 s
R2Pierce
130
364
8.8
10
—
Charged R2Pierce
170
476
26.4
20
1.07 s
R2 2Pierce
130
364
8.8
10
—
Charged R2 2Pierce
170
476
26.4
20
1.03 s
Running R1Pierce
110
308
5.2
10
0.53 s
Running R2Pierce
125
350
8.8
20
0.53 s
Rolling R1Pierce
95
266
5.2
10
0.27 s
Backstep R1Pierce
120
336
8.8
10
0.63 s
Jumping R1Pierce
112
314
6.8
10
0.33 s
Jumping R2Pierce
132
370
17.8
20
0.50 s
Guard counterPierce
135
378
33
20
0.60 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
253
903
0
13
0.50 s
RipostePierce
380
1,357
0
13
0.83 s
Skill: Impaling Thrust1move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillPierce
187
513
24
40
0.93 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
106
106
—
+1
113
113
Smithing Stone [1] × 2
+2
119
119
Smithing Stone [1] × 4
+3
126
126
Smithing Stone [1] × 6
+4
132
132
Smithing Stone [2] × 2
+5
139
139
Smithing Stone [2] × 4
+6
145
145
Smithing Stone [2] × 6
+7
152
152
Smithing Stone [3] × 2
+8
158
158
Smithing Stone [3] × 4
+9
165
165
Smithing Stone [3] × 6
+10
172
172
Smithing Stone [4] × 2
+11
178
178
Smithing Stone [4] × 4
+12
185
185
Smithing Stone [4] × 6
+13
192
192
Smithing Stone [5] × 2
+14
198
198
Smithing Stone [5] × 4
+15
205
205
Smithing Stone [5] × 6
+16
212
212
Smithing Stone [6] × 2
+17
219
219
Smithing Stone [6] × 4
+18
226
226
Smithing Stone [6] × 6
+19
233
233
Smithing Stone [7] × 2
+20
239
239
Smithing Stone [7] × 4
+21
246
246
Smithing Stone [7] × 6
+22
253
253
Smithing Stone [8] × 2
+23
260
260
Smithing Stone [8] × 4
+24
267
267
Smithing Stone [8] × 6
+25
274
274
Ancient Dragon Smithing Stone × 1
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Rapier
Sold by 1
Twin Maiden Husks · 1,000 runes · stock 1
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.