EULE/60D
Pulse shield launcher developed by Schneider. Deploys
pulse barriers that cancel out incoming fire. Craft that
come into contact with these barriers suffer major ACS
strain due to resulting sensor interference.

Firepower
120attack per trigger
168impact per trigger
400damage per second
559impact per second
- Element
- energy
- Accumulative impact
- 56
- Direct hit adjustment
- 155%
- Rapid fire
- 3.33 / s
- Recoil
- 4
- Magazine
- 3
- Total rounds
- 45
- Reload time
- 6 s
- Ammo cost
- 400
- Lock range
- 500 m
- One magazine: 360 damage (3 × 120).
- Firing magazine after magazine with reloads in between: about 52 damage per second (3 shots at 3.33/s, then 6 s to reload).
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
Damage per second: #7 of 30 back units
In an assembly
- Weighs 20% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Pulse Shield Launcher
- Mounts on
- R-back, L-back
- Weight
- 2,760
- EN load
- 382
- Game ID
30310000
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryPulse Shield Launcher
- weight2760
- enLoad382
- slots[right-back, left-back]
attack{6}
- elementenergy
- attackPower120
- impact168
- accumulativeImpact56
- directHitAdjustment155
- hits1
- rapidFire3.33
- recoil4
- magazine3
- totalRounds45
- reloadTime6
- ammoCost400
- lockRange500