VE-60LCB
Variable laser cannon designed by Arquebus ADD.
Linked high-capacity condensers take the output of
this weapon to new extremes. Charge to power up
shots, leaving a damage trail in their wake.
Firepower
1,201attack per trigger
650impact per trigger
444damage per second
241impact per second
- Element
- energy
- Accumulative impact
- 180
- Direct hit adjustment
- 145%
- Ideal range
- 300 m
- Rapid fire
- 0.37 / s
- Recoil
- 70
- Total rounds
- 32
- Ammo cost
- 1,000
- Cooling
- 172
- Lock range
- 450 m
Charged (4.3 s): attack 2,203, impact 1,110, accumulative impact 440.
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
In an assembly
- Weighs 68% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Laser Cannon
- Mounts on
- R-back, L-back
- Weight
- 9,270
- EN load
- 803
- Game ID
30250100
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryLaser Cannon
- weight9270
- enLoad803
- slots[right-back, left-back]
attack{7}
- elementenergy
- attackPower1201
- impact650
- accumulativeImpact180
- directHitAdjustment145
- idealRange300
- hits1
chargedAttack{7}
- elementenergy
- attackPower2203
- impact1110
- accumulativeImpact440
- directHitAdjustment145
- idealRange300
- hits1
- chargeTime4.3
- rapidFire0.37
- recoil70
- totalRounds32
- ammoCost1000
- lockRange450
- cooling172
- overheatDelay2