Sourcemined
Armored Core VI
WeaponPulse Missile LauncherVerified on build 21034069

PFAU/66D

Handheld pulse missile launcher developed by Schneider.
The missiles create energy explosions on impact that
cancel out pulse barriers. Charge to switch to a burst
firing mode for improved rate of fire.

Try it in the assembly planner

Firepower

178 × 3attack per trigger
122 × 3impact per trigger
1,335damage per second
915impact per second
Element
energy
Accumulative impact
87
Direct hit adjustment
145%
Rapid fire
2.5 / s
Recoil
12
Magazine
6
Total rounds
228
Reload time
3.7 s
Ammo cost
300
Lock range
500 m

Charged (1.6 s): attack 178 × 6, impact 122, accumulative impact 87.

  • One magazine: 3,204 damage (6 × 534).
  • Firing magazine after magazine with reloads in between: about 525 damage per second (6 shots at 2.5/s, then 3.7 s to reload).

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #4 of 36 arm units

  1. WR-0777 SWEET SIXTEEN11,050 Shotgun
  2. MA-T-222 KYORAI7,350 Naplam Bomb Launcher
  3. WS-1200 THERAPIST4,230 Stun Bomb Launcher
  4. PFAU/66D1,335 Pulse Missile Launcher
  5. EL-PW-00 VIENTO724 Needle Gun
  6. HI-16: GU-Q1720 Pulse Gun
  7. WB-0000 BAD COOK708 Flamethrower
  8. HI-18: GU-A2680 Pulse Gun
  9. MA-E-211 SAMPU579 Burst Handgun
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 27% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Pulse Missile Launcher
Mounts on
R-arm, L-arm, R-back, L-back
Weight
3,630
EN load
392
Game ID
10300000

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs read from the regulation
  • categoryPulse Missile Launcher
  • weight3630
  • enLoad392
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{6}
    • elementenergy
    • attackPower178
    • impact122
    • accumulativeImpact87
    • directHitAdjustment145
    • hits3
  • chargedAttack{6}
    • elementenergy
    • attackPower178
    • impact122
    • accumulativeImpact87
    • directHitAdjustment145
    • hits6
  • chargeTime1.6
  • rapidFire2.5
  • recoil12
  • magazine6
  • totalRounds228
  • reloadTime3.7
  • ammoCost300
  • lockRange500