IA-C01W6: NB-REDSHIFT
Experimental weapon developed long ago by the Rubicon
Research Institute. Manipulates Coral swarm intelligence
using energy to produce chain explosions. Charging the
weapon increases the number of these explosions.
Firepower
456attack per trigger
80impact per trigger
306damage per second
54impact per second
- Element
- coral
- Accumulative impact
- 80
- Direct hit adjustment
- 190%
- Rapid fire
- 0.67 / s
- Recoil
- 15
- Total rounds
- 52
- Ammo cost
- 500
- Cooling
- 186
- Lock range
- 200 m
Charged (1.7 s): attack 1,100, impact 720, accumulative impact 720.
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
In an assembly
- Weighs 30% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Coral Rifle
- Mounts on
- R-arm, L-arm, R-back, L-back
- Weight
- 4,040
- EN load
- 667
- Game ID
10150300
Other coral rifles 1
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryCoral Rifle
- weight4040
- enLoad667
- slots[right-arm, left-arm, right-back, left-back]
attack{6}
- elementcoral
- attackPower456
- impact80
- accumulativeImpact80
- directHitAdjustment190
- hits1
chargedAttack{6}
- elementcoral
- attackPower1100
- impact720
- accumulativeImpact720
- directHitAdjustment190
- hits1
- chargeTime1.7
- rapidFire0.67
- recoil15
- totalRounds52
- ammoCost500
- lockRange200
- cooling186
- overheatDelay1.6