Sourcemined
Armored Core VI
WeaponCoral RifleVerified on build 21034069

IB-C03W1: WLT 011

Prototype Coral beam weapon developed long ago by
the Rubicon Research Institute. Manipulates Coral swarm
intelligence using energy to adjust shape/directionality
of beam. Two-stage charge allows for fine-tuned control.

Try it in the assembly planner

Firepower

355attack per trigger
98impact per trigger
394damage per second
109impact per second
Element
coral
Accumulative impact
98
Direct hit adjustment
190%
Rapid fire
1.11 / s
Recoil
15
Total rounds
180
Ammo cost
400
Cooling
190
Lock range
200 m

Charged (2 s): attack 965, impact 720, accumulative impact 720.

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

In an assembly

  • Weighs 67% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Coral Rifle
Mounts on
R-arm, L-arm, R-back, L-back
Weight
9,030
EN load
850
Game ID
10110200

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs read from the regulation
  • categoryCoral Rifle
  • weight9030
  • enLoad850
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{6}
    • elementcoral
    • attackPower355
    • impact98
    • accumulativeImpact98
    • directHitAdjustment190
    • hits1
  • chargedAttack{6}
    • elementcoral
    • attackPower965
    • impact720
    • accumulativeImpact720
    • directHitAdjustment190
    • hits1
  • chargeTime2
  • rapidFire1.11
  • recoil15
  • totalRounds180
  • ammoCost400
  • lockRange200
  • cooling190
  • overheatDelay1.6