WR-0777 SWEET SIXTEEN
Special shotgun developed by RaD. Strictly speaking,
this unique weapon is not a true shotgun, as its area
attacks are enabled by firing individual projectiles from
multiple barrels simultaneously.
Firepower
85 × 13attack per trigger
61 × 13impact per trigger
11,050damage per second
7,930impact per second
- Element
- kinetic
- Accumulative impact
- 41
- Direct hit adjustment
- 205%
- Ideal range
- 76 m
- Rapid fire
- 10 / s
- Recoil
- 100
- Magazine
- 13
- Total rounds
- 546
- Reload time
- 3 s
- Ammo cost
- 30
- Lock range
- 200 m
- One magazine: 14,365 damage (13 × 1,105).
- Firing magazine after magazine with reloads in between: about 3,341 damage per second (13 shots at 10/s, then 3 s to reload).
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
Damage per second: #1 of 36 arm units
In an assembly
- Weighs 12% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Shotgun
- Mounts on
- R-arm, L-arm, R-back, L-back
- Weight
- 1,640
- EN load
- 268
- Game ID
10050000
Other shotguns 2
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryShotgun
- weight1640
- enLoad268
- slots[right-arm, left-arm, right-back, left-back]
attack{7}
- elementkinetic
- attackPower85
- impact61
- accumulativeImpact41
- directHitAdjustment205
- idealRange76
- hits13
- rapidFire10
- recoil100
- magazine13
- totalRounds546
- reloadTime3
- ammoCost30
- lockRange200