Sourcemined
Slay the Spire 2
CardNecrobinderReward oddsVerified on build 23811903
Pull Aggro art

Pull Aggro

Summon 4.
Gain 7 Block.

In numbers

Per playBaseUpgradedPer Energy
Energy cost22
Summon452 → 2.5
Block793.5 → 4.5

Summon: #5 of 7 Necrobinder cards with Summon

  1. Reanimate20 3 Energy · 25 upgraded
  2. Afterlife6 1 Energy · 9 upgraded
  3. Bodyguard5 1 Energy · 7 upgraded
  4. Necro Mastery5 2 Energy · 8 upgraded
  5. Pull Aggro4 2 Energy · 5 upgraded
  6. Cleanse3 1 Energy · 5 upgraded
  7. Spur3 1 Energy · 5 upgraded
Summon per play (base), with Energy cost and upgraded value. Per Energy it ranks #7 of 7.

Block: #4 of 9 Necrobinder cards with Block

  1. Melancholy13 3 Energy · 17 upgraded
  2. Delay11 2 Energy · 13 upgraded
  3. Grave Warden8 1 Energy · 11 upgraded
  4. Pull Aggro7 2 Energy · 9 upgraded
  5. Undeath7 0 Energy · 9 upgraded
  6. Death's Door6 1 Energy · 7 upgraded
  7. Defy6 1 Energy · 9 upgraded
  8. Defend5 1 Energy · 8 upgraded
  9. Negative Pulse5 1 Energy · 6 upgraded
Block per play (base), with Energy cost and upgraded value. Per Energy it ranks #8 of 8.

Chance it's offered

Chance this card is one of the cards in a single Necrobinder reward, with every card unlocked. It's one of 20 common Necrobinder cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards9.6%8.49%
Elite fight · 3 cards8.11%7.37%
  • About one regular reward in 12 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Summon 5. Gain 9 Block.

  • Summon +1
  • Block +2

Overview

Character
Necrobinder
Rarity
common
Type
Skill
Energy cost
2
Target
Self
Shop price
48–53
Game ID
PullAggro

Same odds: the other common Necrobinder cards 19

Raw game dataAs extracted from the game's definitions
  • cost2
  • kindSkill
  • rarityCommon
  • targetSelf
  • poolNecrobinder
  • keywords[]
  • vars{2}
    • Summon4
    • Block7
  • upgrade{4}
    • vars{2}
      • Summon1
      • Block2
    • addKeywords[]
    • removeKeywords[]
    • descSummon 5. Gain 9 Block.
  • shopPrice{2}
    • min48
    • max53
  • shopChance0.14750000000000002
  • shopPool{3}
    • Common8
    • Uncommon14
    • Rare9