Sourcemined
Slay the Spire 2
CardNecrobinderReward oddsVerified on build 23811903
Negative Pulse art

Negative Pulse

Gain 5 Block.
Apply 7 Doom to ALL enemies.

In numbers

Per playBaseUpgradedPer Energy
Energy cost11
Block565 → 6
Doom7117 → 11

Block: #8 of 9 Necrobinder cards with Block

  1. Melancholy13 3 Energy · 17 upgraded
  2. Delay11 2 Energy · 13 upgraded
  3. Grave Warden8 1 Energy · 11 upgraded
  4. Pull Aggro7 2 Energy · 9 upgraded
  5. Undeath7 0 Energy · 9 upgraded
  6. Death's Door6 1 Energy · 7 upgraded
  7. Defy6 1 Energy · 9 upgraded
  8. Defend5 1 Energy · 8 upgraded
  9. Negative Pulse5 1 Energy · 6 upgraded
Block per play (base), with Energy cost and upgraded value. Per Energy it ranks #5 of 8.

Doom: #3 of 3 Necrobinder cards with Doom

  1. End of Days29 3 Energy · 37 upgraded
  2. Scourge13 1 Energy · 16 upgraded
  3. Negative Pulse7 1 Energy · 11 upgraded
Doom per play (base), with Energy cost and upgraded value. Per Energy it ranks #3 of 3.

Chance it's offered

Chance this card is one of the cards in a single Necrobinder reward, with every card unlocked. It's one of 20 common Necrobinder cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards9.6%8.49%
Elite fight · 3 cards8.11%7.37%
  • About one regular reward in 12 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Gain 6 Block. Apply 11 Doom to ALL enemies.

  • Block +1
  • Doom +4

Overview

Character
Necrobinder
Rarity
common
Type
Skill
Energy cost
1
Target
All Enemies
Shop price
48–53
Game ID
NegativePulse

Same odds: the other common Necrobinder cards 19

Raw game dataAs extracted from the game's definitions
  • cost1
  • kindSkill
  • rarityCommon
  • targetAllEnemies
  • poolNecrobinder
  • keywords[]
  • vars{2}
    • Block5
    • DoomPower7
  • upgrade{4}
    • vars{2}
      • Block1
      • DoomPower4
    • addKeywords[]
    • removeKeywords[]
    • descGain 6 Block. Apply 11 Doom to ALL enemies.
  • shopPrice{2}
    • min48
    • max53
  • gainsBlocktrue
  • shopChance0.14750000000000002
  • shopPool{3}
    • Common8
    • Uncommon14
    • Rare9