Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Divine Child of Rejuvenation (73010000)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damage
First playthrough16060×1.00×1.00
NG+116060×1.00×1.00
NG+219272×1.00×1.00
NG+320075×1.05×1.05
NG+420878×1.05×1.05
NG+521279×1.05×1.05
NG+621681×1.05×1.05
NG+724090×1.10×1.10

Compare every boss on the vitality and posture by NG+ table.

Overview

Vitality
160
Posture
60
Posture regen
20

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
100
Disease
Immune
Blood
100
Curse
Immune
Freeze
100

Other Divine Child of Rejuvenation variants 3

Other rows of the regulation file with this name, the closest in vitality.