Divine Child of Rejuvenation (73010000)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 160 | 60 | ×1.00 | ×1.00 |
| NG+1 | 160 | 60 | ×1.00 | ×1.00 |
| NG+2 | 192 | 72 | ×1.00 | ×1.00 |
| NG+3 | 200 | 75 | ×1.05 | ×1.05 |
| NG+4 | 208 | 78 | ×1.05 | ×1.05 |
| NG+5 | 212 | 79 | ×1.05 | ×1.05 |
| NG+6 | 216 | 81 | ×1.05 | ×1.05 |
| NG+7 | 240 | 90 | ×1.10 | ×1.10 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Vitality
- 160
- Posture
- 60
- Posture regen
- 20
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 100
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100
Other Divine Child of Rejuvenation variants 3
Other rows of the regulation file with this name, the closest in vitality.