Genichiro Ashina - Ashina Castle
Variant placed in Ashina Castle (Morning)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 2,397 | 990 | ×1.50 | ×1.50 |
| NG+1 | 7,670 | 3,168 | ×3.60 | ×3.60 |
| NG+2 | 9,204 | 3,801 | ×3.60 | ×3.60 |
| NG+3 | 9,588 | 3,960 | ×3.78 | ×3.78 |
| NG+4 | 9,971 | 4,118 | ×3.78 | ×3.78 |
| NG+5 | 10,163 | 4,197 | ×3.78 | ×3.78 |
| NG+6 | 10,355 | 4,276 | ×3.78 | ×3.78 |
| NG+7 | 11,505 | 4,752 | ×3.96 | ×3.96 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Area
- Ashina Castle (Morning)
- Vitality
- 2397
- Posture
- 990
- Posture regen
- 60
- Deathblows
- 2
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 200
- Disease
- Immune
- Blood
- 300
- Curse
- Immune
- Freeze
- 100
Also in Ashina Castle (Morning) 21
- Genichiro, Way of Tomoe - Ashina Castle · 2,556 HP
- Guardian Ape - Bride · 1,600 HP
- Lone Shadow Longswordsman - Ashina Reservoir · 1,433 HP
- Lord Kuro ×4 · 155 HP
- Monkey · 74 HP
- Nightjar Ninja ×9 · 314–318 HP
- Old Maid · 15 HP
- Praying Woman · 235 HP
- Samurai General · 1,273 HP
- Senpou Assassin ×2 · 115–474 HP
- and 11 more