Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Sakura Bull of the Palace - Fountainhead Palace

Variant placed in Fountainhead Palace

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXP
First playthrough9,5732,970×2.75×2.752,290
NG+119,1465,940×3.85×3.853,665
NG+222,9757,128×3.85×3.855,497
NG+323,9327,425×4.04×4.047,329
NG+424,8897,721×4.04×4.049,160
NG+525,3687,870×4.04×4.0410,993
NG+625,8478,019×4.04×4.0412,824
NG+728,7198,910×4.24×4.2416,489

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Fountainhead Palace

  1. Divine Dragon - Fountainhead Palace10,800
  2. Sakura Bull of the Palace - Fountainhead Palace9,573
  3. Corrupted Monk7,665
  4. Great Carp Attendant7,656
  5. Lone Shadow Masanaga the Spear-Bearer - Ashina Castle5,751
  6. Headless - Sunken Valley5,745
  7. Underwater Headless - Ashina Castle5,739
  8. Underwater Headless - Fountainhead Palace5,739
  9. Shichimen Warrior - Ashina Depths4,788
  10. Okami Warrior3,837
  11. Okami Leader Shizu2,373
  12. Old Dragon960
  13. Pot Noble720
  14. Great Carp Attendant's Daughter711
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 18 enemies, and this one.

Overview

Area
Fountainhead Palace
Vitality
9573
Posture
2970
Posture regen
20
Deathblows
1
Experience
2290

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Also in Fountainhead Palace 20