Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Hound (11506000)

Variant placed in Senpou Temple (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXP
First playthrough4926×1.75×1.7546
NG+113773×3.67×3.67230
NG+216488×3.67×3.67345
NG+317191×3.86×3.86460
NG+417895×3.86×3.86575
NG+518197×3.86×3.86690
NG+618599×3.86×3.86805
NG+7205110×4.04×4.041,035

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Senpou Temple (Morning)

  1. Taro Troop3,634
  2. Armored Warrior - Senpou Temple3,351
  3. Seven Ashina Spear - Shikibu Toshikatsu Yamauchi - Ashina Reservoir2,796
  4. Long-Arm Centipede Sen-Un2,229
  5. Spear Adept1,949
  6. Infested Seeker1,673
  7. Senpou Assassin829
  8. Seeker547
  9. Folding Screen Monkey - Seeing435
  10. Folding Screen Monkey - Hearing434
  11. Folding Screen Monkey - Speaking432
  12. Blackhat Badger420
  13. Kotaro420
  14. Bandit413
  15. Hound49
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 23 enemies, and this one.

Overview

Area
Senpou Temple (Morning)
Vitality
49
Posture
26
Posture regen
20
Experience
46

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
100
Disease
Immune
Blood
25
Curse
Immune
Freeze
100

Other Hound variants 9

Other rows of the regulation file with this name, the closest in vitality.

Also in Senpou Temple (Morning) 22