Traitor
- HP solo
- 1,551
- HP in a trio
- 1,551
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Ironeye Remembrance · 1,551 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,551 | 1,551 | 1,551 | 1,551 | 1,551 | 1,551 |
| Duo | 1,551 | 1,551 | 1,551 | 1,551 | 1,551 | 1,551 |
| Trio | 1,551 | 1,551 | 1,551 | 1,551 | 1,551 | 1,551 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- −25%
- Holy
- 0
Status resistance
- Poison
- 0
- Scarlet Rot
- 0
- Blood Loss
- 0
- Frostbite
- 0
- Sleep
- 0
- Madness
- 0
- Death Blight
- 0
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).