Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Night's Cavalry

HP solo
1,891
HP in a trio
3,026
Scaling class
Field Boss Threat

HP, absorptions and resistances

3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Field Boss; Glaive · 1,891 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,8912,4582,6062,7633,0943,249
Duo2,4583,1963,3883,5924,0224,223
Trio3,0263,9334,1694,4214,9505,198

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
10%
Magic
40%
Fire
40%
Lightning
20%
Holy
40%

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 2 · 1,589 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,5892,0662,1902,3222,6002,730
Duo1,7482,2722,4092,5542,8603,003
Trio1,9072,4792,6282,7863,1203,276

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
10%
Magic
40%
Fire
40%
Lightning
20%
Holy
40%

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Night Boss; Glaive · 1,537 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,5372,0752,3212,6133,2433,581
Duo3,0744,1504,6425,2266,4867,163
Trio4,6116,2256,9637,8399,73010,745

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
10%
Magic
40%
Fire
40%
Lightning
20%
Holy
40%

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).