Large Wormface
- HP solo
- 2,983
- HP in a trio
- 4,773
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
5 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 2,983 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,983 | 3,878 | 4,111 | 4,358 | 4,881 | 5,125 |
| Duo | 3,878 | 5,042 | 5,344 | 5,666 | 6,345 | 6,663 |
| Trio | 4,773 | 6,205 | 6,578 | 6,974 | 7,809 | 8,201 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 154 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Night Boss · 2,613 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,613 | 3,527 | 3,945 | 4,442 | 5,513 | 6,088 |
| Duo | 5,226 | 7,055 | 7,891 | 8,885 | 11,027 | 12,177 |
| Trio | 7,839 | 10,583 | 11,837 | 13,327 | 16,541 | 18,266 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 308 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 231 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 231 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 231 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 231 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).
Version 3 · 2,613 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,613 | 2,613 | 2,613 | 2,613 | 2,613 | 2,613 |
| Duo | 2,613 | 2,613 | 2,613 | 2,613 | 2,613 | 2,613 |
| Trio | 2,613 | 2,613 | 2,613 | 2,613 | 2,613 | 2,613 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 308 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 231 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 231 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 231 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 231 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).
Version 4 · 2,507 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,507 | 3,259 | 3,455 | 3,663 | 4,102 | 4,307 |
| Duo | 2,758 | 3,585 | 3,800 | 4,029 | 4,512 | 4,738 |
| Trio | 3,008 | 3,911 | 4,146 | 4,396 | 4,922 | 5,169 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 154 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Ruins · 2,507 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,507 | 3,259 | 3,455 | 3,663 | 4,102 | 4,307 |
| Duo | 2,758 | 3,585 | 3,800 | 4,029 | 4,512 | 4,738 |
| Trio | 3,008 | 3,911 | 4,146 | 4,396 | 4,922 | 5,169 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 308 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 231 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 231 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 231 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 231 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).