Flame Chariot
- HP solo
- 8,009
- HP in a trio
- 9,610
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Encampment, healthbar · 8,009 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 8,009 | 10,411 | 11,036 | 11,701 | 13,102 | 13,759 |
| Duo | 8,809 | 11,452 | 12,140 | 12,871 | 14,413 | 15,135 |
| Trio | 9,610 | 12,494 | 13,243 | 14,041 | 15,723 | 16,511 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 0
- Pierce
- 10%
- Magic
- 20%
- Fire
- 40%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Encampment · 2,001 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,001 | 2,602 | 2,758 | 2,924 | 3,275 | 3,439 |
| Duo | 2,202 | 2,862 | 3,034 | 3,217 | 3,602 | 3,783 |
| Trio | 2,402 | 3,122 | 3,310 | 3,509 | 3,930 | 4,127 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 0
- Pierce
- 10%
- Magic
- 20%
- Fire
- 40%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 3 · 692 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 692 | 899 | 953 | 1,011 | 1,132 | 1,188 |
| Duo | 761 | 989 | 1,048 | 1,112 | 1,245 | 1,307 |
| Trio | 830 | 1,079 | 1,144 | 1,213 | 1,358 | 1,426 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 0
- Pierce
- 10%
- Magic
- 20%
- Fire
- 40%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).