Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Flame Chariot

HP solo
8,009
HP in a trio
9,610
Scaling class
Field Boss Threat

HP, absorptions and resistances

3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Encampment, healthbar · 8,009 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo8,00910,41111,03611,70113,10213,759
Duo8,80911,45212,14012,87114,41315,135
Trio9,61012,49413,24314,04115,72316,511

Damage absorption

Standard
10%
Slash
10%
Strike
0
Pierce
10%
Magic
20%
Fire
40%
Lightning
20%
Holy
20%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
154 (+98, +388, +845, +845, +845 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Encampment · 2,001 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo2,0012,6022,7582,9243,2753,439
Duo2,2022,8623,0343,2173,6023,783
Trio2,4023,1223,3103,5093,9304,127

Damage absorption

Standard
10%
Slash
10%
Strike
0
Pierce
10%
Magic
20%
Fire
40%
Lightning
20%
Holy
20%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
154 (+98, +388, +845, +845, +845 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 3 · 692 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo6928999531,0111,1321,188
Duo7619891,0481,1121,2451,307
Trio8301,0791,1441,2131,3581,426

Damage absorption

Standard
10%
Slash
10%
Strike
0
Pierce
10%
Magic
20%
Fire
40%
Lightning
20%
Holy
20%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
154 (+98, +388, +845, +845, +845 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).