Nuclear Knife
Side Quest Item. Use: Melee Attack with damage = charges (X). Permanently gains 1 charge at the end of each turn.
If charges go above 10, this weapon explodes.
Loses half of its charges when it gets a kill.
Overview
- Slot
- Weapon
- Set
- Game ID
NuclearKnife
On use
- Mana cost
- 0
- Ability
- Nuclear Knife
Passive effects 2
- Status Each Turn End
- Item Aux Transform
Raw game dataExactly as defined in data/items/beanies_quest_items.gon
- nameITEM_NUCLEARKNIFE_NAME
- descITEM_NUCLEARKNIFE_DESC
- kindweapon
- frame201
- setRadioactive
- quest_itemtrue
- raritysidequest
- quest_reward_itemNuclearKnife_Fixed
- abilitywp_NuclearKnife
passives{2}
StatusEachTurnEnd{1}
- AddWeaponAux1
ItemAuxTransform{1}
- ge[10, NuclearKnife_Glowing]
- categorybeanies_quest