Empty Sack
Spawn 3 pickups at the start of each battle.
Find an extra common item at the end of each battle.
Overview
- Slot
- Trinket
- Set
- Game ID
EmptySack
Passive effects 2
- Status On Battle Start
- Spawn Extra Things On Battle Start
Raw game dataExactly as defined in data/items/trinkets.gon
- nameITEM_EMPTYSACK_NAME
- descITEM_EMPTYSACK_DESC
- kindtrinket
- rarityuncommon
- frame115
- set[Leather, HumanFlesh]
passives{2}
StatusOnBattleStart{1}
- FindItemFromPoolcommon
SpawnExtraThingsOnBattleStart{2}
- objectRandomPickup
- number3
- categorytrinkets