Sourcemined
Mewgenics
EventAny chapterVerified on build 25143593

Old Can

Your cat finds an old can. Your cat can feel something sloshing around inside it.

Safest choice

  • DrinkCON checkNo bad outcomes
  • TakeLCK checkWorst: Get a random parasite from parasites (Fail LCK roll)
  • IgnoreNo rollNever rolls, nothing bad

Drink

CON check
  1. Pass CON roll · common tier

    Your cat cracks it open and drinks from the can... A refreshing, delicious beverage! Your cat feels particularly ready for the next battle.

    • Next fight: add starting mana (5)
  2. Pass CON roll · rare tier

    As your cat gulps down the strange liquid, your cat feels a buzz of energy! Your cat's toes quiver, itching to run forever!

    • Permanent stats: +2 SPD
  3. Fail CON roll · common tier

    Your cat pops open the can and gulps down the thick liquid within. Your cat's eyes begin to water and your cat's head spins. Your cat sluggishly stumbles on.

    • Next fight: dexterity up (-1)
    • Next fight: miss chance (10)
  4. Fail CON roll · rare tier

    Your cat pauses briefly after opening the can before tossing it down. Your cat's senses feel dulled as the warm liquid begins to foam in your cat's mouth. Your cat lets out a loud burp.

    • Permanent stats: -1 INT

Take

LCK check
  1. Pass LCK roll · common tier

    Your cat picks up the can. It might be useful later?

    • Get a random item from can items common
  2. Pass LCK roll · rare tier

    Your cat picks up the can. It might be useful later?

    • Get a random item from can items rare
  3. Fail LCK roll

    Your cat goes to stash the old can, but it bursts open in your cat's paws and something foul leaps out!

    • Get a random parasite from parasites

Ignore

No roll
  1. 100%

    [i]"Probably not a good idea to drink random unmarked beverages. Still though..."[/i] your cat thinks as your cat moves on.

    Nothing else happens.

Exact where the game's data defines the odds (no-roll choices, fixed chances, weighted pools). Stat checks, the common/rare split and luck-weighted picks depend on rolls the data doesn't spell out, so they're labelled instead of guessed.