Sourcemined
Mewgenics
EventAny chapterVerified on build 25143593

Jack

[i]"Spare some change to help my nona?"[/i]

Safest choice

  • DonateCosts 5 coinsNo bad outcomes
  • DonateCosts 10 coinsNo bad outcomes
  • DonateCosts 20 coinsNo bad outcomes
  • DonateCosts 15 coinsNo bad outcomes
  • IgnoreNo rollNever rolls, nothing bad

Donate

Costs 5 coins

Only shown if: Counter maximum: WorldEventLegacyCounter_Jack, 99

  1. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from uncommon
    • Get a random item from rare
    • Get a random item from rare
  2. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from uncommon
    • Get a random item from very rare
  3. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from rare
  4. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from rare
    • Get a random item from very rare
  5. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from rare
  6. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from very rare

Donate

Costs 10 coins

Only shown if: Counter maximum: WorldEventLegacyCounter_Jack, 99

  1. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from uncommon
    • Get a random item from rare
    • Get a random item from rare
  2. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from uncommon
    • Get a random item from very rare
  3. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from rare
  4. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from rare
    • Get a random item from very rare
  5. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from rare
  6. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from very rare

Donate

Costs 20 coins

Only shown if: Counter maximum: WorldEventLegacyCounter_Jack, 99

  1. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from uncommon
    • Get a random item from rare
    • Get a random item from rare
  2. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from uncommon
    • Get a random item from very rare
  3. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from rare
  4. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from uncommon
    • Get a random item from rare
    • Get a random item from very rare
  5. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from rare
  6. Depends on your run

    [i]"Sorry my Nona doesn't like you yet."[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from chapter rare
    • Get a random item from rare
    • Get a random item from rare
    • Get a random item from very rare

Donate

Costs 15 coins

Only shown if: Counter minimum: WorldEventLegacyCounter_Jack, 100

  1. 50%

    [i]"What the heck! Nona says you are rich! Take this!"[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from rare
    • Get a random item from rare
  2. 50%

    [i]"What the heck! Nona says you are rich! Take this!"[/i]

    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • increment legacy counter: WorldEventLegacyCounter_Jack
    • Get a random item from very rare

Ignore

No roll
  1. 100%

    [i]"See you next time I guess. I hope Nona will be okay."[/i]

    Nothing else happens.

Exact where the game's data defines the odds (no-roll choices, fixed chances, weighted pools). Stat checks, the common/rare split and luck-weighted picks depend on rolls the data doesn't spell out, so they're labelled instead of guessed.