Look Away Upgraded
Every unit within your line of sight turns away from you and is inflicted with Blind 1.
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 2
- Damage
- 0
- Type
- Spell
- Variant of
- Look Away
- Game ID
YouSeeNothing2
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templatespell
meta{3}
- nameABILITY_LOOKAWAY_NAME
- descABILITY_LOOKAWAY2_DESC
- classPsychic
graphics{2}
- particlenone
- animationpsyAttack1
cost{2}
- infcantriptrue
- mana2
target{4}
- aoe_modeall
- target_modenone
- aoe_excludes_selftrue
- aoe_restrictionsmust_have_line_of_sight
damage_instance{3}
- damage0
- typestatus_spell
effects{2}
- FaceAway1
- Blind1
- variant_ofYouSeeNothing
- categorypsychic
- upgradeOfYouSeeNothing