Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Collect a pickup within two tiles of you. | Collect all pickups within two tiles of you. |
| Target › Max aoe | 0 | 2 (+2) |
| Target › Target mode | tile | none |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Butcher · starter
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 2
- Damage
- 0
- Type
- Spell
- Game ID
Succ
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatespell
meta{4}
- nameABILITY_SUCC_NAME
- descABILITY_SUCC_DESC
- classButcher
- type_iconmisc
graphics{1}
- particlefx_windSpell
cost{2}
- infcantriptrue
- mana2
target{5}
- target_modetile
- max_aoe0
- max_range2
- knockback_modetile_to_character
- hint_can_target_pickupstrue
damage_instance{4}
- damage0
- typenone
effects{1}
- CollectsPickups1
- elements[Wind]
- categorybutcher
- upgradedToSucc2