Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Heal yourself 1. | Heal yourself 1 and gain +1 to a random stat. |
| Damage instance › Effects › Random Stat Up | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 |
|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% |
| 10 | 45% | 25.2% | 12.8% | 6.5% |
| 30 | 95% | 52% | 27% | 13.7% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Colorless
- Mana cost
- 2
- Type
- Self buff
- Game ID
SoothingGlow
Raw game dataExactly as defined in data/abilities/colorless_abilities.gon
- templateself_buff
meta{3}
- nameABILITY_SOOTHINGGLOW_NAME
- descABILITY_SOOTHINGGLOW_DESC
- classColorless
graphics{1}
- particleHealSmall
cost{2}
- infcantriptrue
- mana2
damage_instance{2}
- heal1
- elements[Holy]
- categorycolorless
- upgradedToSoothingGlow2