Slingshade
Spawn a shadow up to 3 tiles away that mimics your basic attack.
(The shadow fades at the end of your turn.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spawn a shadow up to 3 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) | Spawn a shadow up to 5 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) (This spell costs less.) |
| Cost › Mana | 6 | 4 (−2) |
| Target › Max range | 3 | 5 (+2) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 6
- Type
- Spawn
- Game ID
SlingShade
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templatespawn
meta{3}
- nameABILITY_SLINGSHADE_NAME
- descABILITY_SLINGSHADE_DESC
- classThief
- tags[summon]
graphics{2}
- lobfalse
- animationshoot
cost{2}
- infcantriptrue
- mana6
target{5}
- min_range1
- max_range3
- max_aoe0
- range_excludes_blockingfalse
- restrictionsaoe_must_exist
spawn{4}
- objectPlayerCat_ThiefShade
- factionself
- catdataclone
- clone_itemstrue
- categorythief
- upgradedToSlingShade2