Shockwave Upgraded
Deal damage to all units. The closer a unit is to you the more damage it takes.
(Deals more damage to closer units and less damage to further units.)
Classes that can get it 1
A Tinkerer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tinkerer
- Mana cost
- 7
- Damage
- 15
- Type
- Spell
- Variant of
- Shockwave
- Game ID
Shockwave2
Raw game dataExactly as defined in data/abilities/tinkerer_abilities.gon
- templatespell
meta{3}
- nameABILITY_SHOCKWAVE_NAME
- descABILITY_SHOCKWAVE2_DESC
- classTinkerer
graphics{3}
- particleWaterConduct
- animationshocking
- delay3
cost{2}
- infcantriptrue
- mana7
target{3}
- aoe_modeall
- target_modenone
- aoe_excludes_selftrue
damage_instance{3}
- damage15
effects{1}
- DamageDistanceAOEFalloff2
- elements[Electric, Conducted]
- variant_ofShockwave
- categorytinkerer
- upgradeOfShockwave