Rough Toss
Throw an adjacent unit to an empty tile, dealing a lot of damage to that unit.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Throw an adjacent unit to an empty tile, dealing a lot of damage to that unit. | Throw an adjacent unit to another tile (even if it isnt empty), dealing a lot of damage to that unit and whatever it lands on. |
| Target › Max range | 4 | 7 (+3) |
| Target › Restrictions | — | none |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 6
- Damage
- 7+bonus_melee_ability_damage
- Type
- Throw attack
- Game ID
RoughToss
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatethrow_attack
meta{4}
- nameABILITY_ROUGHTOSS_NAME
- descABILITY_ROUGHTOSS_DESC
- classButcher
- type_icondefense
graphics{1}
- animationknockupatk
cost{2}
- mana6
- infcantriptrue
target{2}
- min_range3
- max_range4
damage_instance{2}
- damage7+bonus_melee_ability_damage
- blocked_damage7+bonus_melee_ability_damage
- categorybutcher
- upgradedToRoughToss2