From the Trees!
Summon a random animal that falls from the sky onto a random enemy, dealing damage.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Summon a random animal that falls from the sky onto a random enemy, dealing damage. | Summon a random animal that falls from the sky onto a random enemy, dealing more damage. (This spell costs less.) |
| Cost › Mana | 8 | 6 (−2) |
| Damage instance › Damage | 5 | 7 (+2) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Druid class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Druid
- Mana cost
- 8
- Damage
- 5
- Type
- Spawn
- Game ID
FromTheTrees
Raw game dataExactly as defined in data/abilities/druid_abilities.gon
- templatespawn
meta{3}
- nameABILITY_FROMTHETREES_NAME
- descABILITY_FROMTHETREES_DESC
- classDruid
- tags[summon]
graphics{4}
- fall_from_skytrue
- bounce_on_hittrue
- animationhowl
- dont_orienttrue
cost{2}
- infcantriptrue
- mana8
target{8}
- target_moderandom_tile
- min_range1
- max_range20
- max_aoe0
- range_excludes_blockingfalse
- restrictions[aoe_must_exist, must_have_enemy]
- aoe_restrictionsnone
- knockback_modezero
spawn{1}
- object[Squirrel, Turtle, Snake, Toad, Catepillar, Crow]
damage_instance{1}
- damage5
- categorydruid
- upgradedToFromTheTrees2