Throw Weapon Fighter Bonus
Throw your weapon at a unit. The weapon breaks.
(Castable once per turn.)
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 |
|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% |
| 10 | 45% | 25.2% | 12.8% | 6.5% |
| 30 | 95% | 52% | 27% | 13.7% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Fighter
- Mana cost
- 0
- Damage
- 5+bonus_ranged_damage
- Type
- Ranged attack
- Game ID
FighterBonusThrow
Raw game dataExactly as defined in data/abilities/fighter_abilities.gon
- templateranged_attack
meta{3}
- nameABILITY_FIGHTERTHROW_NAME
- descABILITY_FIGHTERTHROW_DESC
- animate_namefalse
- tags[weapon_throw]
graphics{1}
- animationweaponthrowstraight
cost{3}
- requires_destructible_weapontrue
- mana0
- cantriptrue
target{2}
- min_range1
- max_range4+bonus_range
bonus_passives{1}
- AbilityInheritsWeaponEffects1
self_damage{1}
effects{1}
- DestroyWeaponThrow1
damage_instance{1}
- damage5+bonus_ranged_damage
- categoryfighter