Chakram
Throw a projectile that passes through units and then returns to you. This can collect pickups.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Throw a projectile that passes through units and then returns to you. This can collect pickups. | Throw a projectile that passes through units and then returns to you. At its apex, it deals increased damage and always crits. This can collect pickups. |
| Splash damage › Crit chance | — | 100 |
| Splash damage › Damage | — | 4+bonus_ranged_damage |
| Splash damage › Effects › Collects Pickups | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 3
- Damage
- 1+bonus_ranged_damage
- Type
- Straightshot attack
- Game ID
Chakram
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templatestraightshot_attack
meta{3}
- nameABILITY_CHAKRAM_NAME
- descABILITY_CHAKRAM_DESC
- classThief
graphics{4}
- animationthrowobject
- speed10
- projectileChakramProjectile
- use_rotationfalse
cost{2}
- infcantriptrue
- mana3
target{3}
- max_aoe3+bonus_range
- upgrade_straight_shot_to_piercingtrue
- upgrade_straight_shot_to_boomerangtrue
bonus_passives{1}
- CatchBoomerang1
damage_instance{2}
- damage1+bonus_ranged_damage
effects{1}
- CollectsPickups1
- categorythief
- upgradedToChakram2