Sourcemined
Hytale
BlockVerified on v0.7.2

Small Dark Temple Chest

Overview

Item level
9
Category
Containers
Stack size
25
Kind
Block
Game ID
Furniture_Temple_Dark_Chest_Small

How to get it

Craft

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 1

SourceHowChanceAverageRange
Large Dark Temple ChestBlockMine or break100%22

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Full cost in raw materials

One Small Dark Temple Chest takes 3 crafts in all and 28 s of crafting time, starting from:

StepBenchCraftsMakesTime
Blackwood PlanksBuilders33—
Iron IngotFurnace2228 s
Small Dark Temple ChestFurniture Bench11—

In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Large Dark Temple ChestMine or break0.55100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 3 crafting steps.

Farm one

About 0.5 breaks of Large Dark Temple Chest (mine or break), the source with the most per try.

Raw game dataResolved from Server/Item/Items/Furniture/Temple_Dark/Furniture_Temple_Dark_Chest_Small.json and its parents
  • level9
  • categoryFurniture.Containers
  • categories[Furniture.Containers]
  • maxStack25
  • iconIcons/ItemsGenerated/Furniture_Temple_Dark_Chest_Small.png
  • setFurniture_Temple_Dark
  • isBlocktrue
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idWood_Blackwood_Planks
        • qty3
      • 1{2}
        • idIngredient_Bar_Iron
        • qty2
      • 2{2}
        • idIngredient_Void_Essence
        • qty2
    • outputs[1]
      • 0{2}
        • idFurniture_Temple_Dark_Chest_Small
        • qty1
    • bench{3}
      • idFurniture_Bench
      • typeCrafting
      • categories[Furniture_Storage]
    • memoriesLevel2
  • hasIcontrue