Sourcemined
Hytale
BlockVerified on v0.7.2

Kweebec Lantern

Variants 2

VersionQualityLevelBest source
Kweebec LanternFurniture_Kweebec_Lantern——Kweebec Lantern · 100%
Kweebec LanternFurniture_Kweebec_Lantern_Ceiling———

Overview

Category
Lighting
Kind
Block
Game ID
Furniture_Kweebec_Lantern

How to get it

Craft

Furniture Bench

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 1

SourceHowChanceAverageRange
Kweebec LanternBlockBreak by hand100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Full cost in raw materials

One Kweebec Lantern takes 4 crafts in all and 38 s of crafting time, starting from:

StepBenchCraftsMakesTime
Iron IngotFurnace2228 s
Copper IngotFurnace1110 s
CandleFurniture Bench11—
Kweebec LanternFurniture Bench11—

In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Kweebec LanternBreak by hand110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 4 crafting steps.

Farm one

About 1 breaks of Kweebec Lantern (break by hand), the source with the most per try.

Raw game dataResolved from Server/Item/Items/Furniture/Kweebec/Furniture_Kweebec_Lantern.json and its parents
  • categoryFurniture.Lighting
  • categories[Furniture.Lighting]
  • iconIcons/ItemsGenerated/Furniture_Kweebec_Lantern.png
  • setFurniture_Kweebec
  • isBlocktrue
  • recipe{3}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Iron
        • qty2
      • 1{2}
        • idFurniture_Crude_Candle
        • qty1
      • 2{2}
        • idIngredient_Tree_Sap
        • qty1
    • outputs[1]
      • 0{2}
        • idFurniture_Kweebec_Lantern
        • qty1
    • bench{3}
      • idFurniture_Bench
      • typeCrafting
      • categories[Furniture_Lighting]
  • hasIcontrue