Mantis Traitor
Once a member of the Mantis tribe, now cast out and driven mad by infection.
Show on the map11 places, positioned with the game’s own compass code
Hunter’s notes
Belonging to a tribe, or not belonging. I don’t really understand what the difference is, or how it works. I have no tribe of my own.
The notes unlock after 15 kills.
Nail hits to kill
Its 74 HP over the nail's damage per hit at each upgrade, plain and with Fragile or Unbreakable Strength (×1.5, rounded the game's way). Some places give it different HP; the table by area below has each one.
| Nail | Damage | Hits | With Strength |
|---|---|---|---|
| Old Nail | 5 | 15 | 10 (8 a hit) |
| Sharpened Nail | 9 | 9 | 6 (14 a hit) |
| Channelled Nail | 13 | 6 | 4 (20 a hit) |
| Coiled Nail | 17 | 5 | 3 (26 a hit) |
| Pure Nail | 21 | 4 | 3 (32 a hit) |
Where it is, its HP and Geo there 5
HP and Geo are read from each scene’s own HealthManager, so they’re exact for that place. Geo with Fragile Greed follows the game’s rule: each coin size gets 20% more coins, rounded up.
Overview
- HP
- 74
- Geo per kill
- 22
- Geo with Fragile Greed
- 30
- Kills for the Hunter’s notes
- 15
- Placed copies
- 11
- Kind
- Enemy