Wooden Joint
Hits and energy by mastery
It takes 8 ticks and can't progress below 10 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 10+ | 1 | 8 | 24 |
| 20+ | 2 | 4 | 12 |
| 30+ | 3 | 3 | 9 |
Base price of what it makes: 75, of what it takes: 61 (+14, +0.58 per energy at 10 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Woodworking Workbench II · 8 ticks · 24 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 3
- Apprentice CarpenterZombie+2 mastery
- Master CarpenterZombie+4 mastery
- Splinter ProofKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Woodworking Workbench II
- Mastery
- Orange mastery
- Mastery required
- 10
- Ticks
- 8
- Energy per tick
- 3
- Game ID
wooden_joint
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[woodworking_workbench_2]
- talenttalent_orange
inputs[2]
0{2}
- idwooden_beam
- count2
1{2}
- iddetail_2_iron
- count1
outputs[1]
0{2}
- idwooden_joint
- count1
- duration8
- energyPerTick3
- masteryLock10
- needsUnlocktrue
- linkedPerks[zperk_apprentice_carpenter, zperk_master_carpenter, perk_splinter_proof]
techPoints{1}
- red2