Sourcemined
Clair Obscur: Expedition 33
WeaponPhysicalVerified on build 23765773
Esquion icon

Esquion

Attack

Weapon attack, level 33
3,842
×1.19 the weapon level table, before points
Sciel's Attack
13,500
level 99, weapon level 33, 99 points in Strength, Vitality, Luck
Among Sciel's weapons
#4 of 24
by Attack at that build
Grades at level 33
Vit A · Luc S
from Vit D · Luc C at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Luck
Weapon attack = ceil(1.19 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Luck
15496
281143
3109193
4144294
5198404
6252514
7305622
8359732
9412840
104991,017
115821,186
126661,358
137491,527
148321,696
159161,867
169992,036
171,0822,206
181,1662,377
191,2492,547
201,4283,556
211,5513,863
221,6744,169
231,7964,473
241,9194,778
252,0415,083
262,1645,389
272,2865,693
282,4095,999
292,5326,306
302,6546,610
312,7776,916
322,8997,219
333,84211,997

Grades and passives by weapon level

Weapon levelVitalityLuck
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
Can't enter Twilight. On turn start, if Moon and Sun charges are balanced, deal 100% more damage and apply double Foretell.
Weapon level 10
On turn start, remove all Sun and Moon charges. Then, randomly gain 1 Sun or 1 Moon charge.
Weapon level 20
Base attack adds 1 Sun charge. Using a Tint adds 1 Moon charge.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.27+2.5+7.2+19.3
Vitality+0.05 D+0.91 C+5.2 B+24.5 A
Luck+0.10 C+1.8 B+9.1 A+38.6 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 107741,1611,742
50 · 203,0914,6376,955
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Sciel's weapons by Attack 24

  1. Blizzon14,609 Def D Luc C
  2. Direton14,103 Def D Agi C
  3. Martenon13,601 Vit C Agi D
  4. Esquion13,500 Vit D Luc C
  5. Sucetton13,297 Agi D Luc C
  6. Duollison12,994 Agi C Luc D
  7. Chation12,591 Vit D Luc C
  8. Ramasson12,492 Vit D Luc C
  9. Hevason12,289 Vit C Def D
  10. Scieleson12,289 Agi C Luc D
  11. Lusteson12,189 Vit C Agi D
  12. Gobluson11,989 Def C Agi D
  13. Moisson11,886 Agi C Luc D
  14. Algueron11,583 Vit C Luc D
  15. Garganon11,283 Vit C Def D
  16. Guleson11,283 Agi D Luc C
  17. Rangeson11,283 Def D Agi C
  18. Bourgelon11,180 Vit D Agi C
  19. Tisseron11,080 Def D Agi C
  20. Charnon10,778 Def D Luc C
  21. Litheson10,275 Agi D Luc C
  22. Minason10,275 Vit D Luc C
  23. Corderon10,071 Def C Luc D
  24. Sadon9,569 Def D Agi C
Sciel's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Verso's DraftsChestSide level versos draft 27100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Sciel
Element
Physical
Scaling
Vitality D, Luck C