Luminas · page 3
Every Lumina with its point cost and where to get the Picto that teaches it.
| Accelerating Last StandGain Rush if fighting alone. | 3 | |
| Accelerating TintHealing Tints also apply Rush. | 5 | |
| Additional Fire+1 Fire Stain on any Stain generated. | 1 | — |
| Caster SupportSupport skills AP cost are reduced by 2 on Caster Mask. | 1 | — |
| Dodge Helper25% increased Dodge window. | 15 | — |
| Earth Reinforcement10% increased Earth damage for each Earth Stain. | 1 | — |
| Empowering AttackGain Powerful for 1 turn on Base Attack. | 10 | |
| Empowering Dodge5% increased damage for each consecutive successful Dodge. Can stack up to 10 times. | 5 | |
| Empowering Last StandGain Powerful if fighting alone. | 3 | |
| Empowering ParryEach successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this… | 5 | |
| Empowering TintHealing Tints also apply Powerful. | 5 | |
| Energising PainNo longer gain AP on Parry. +1 AP on getting hit. | 10 | |
| Energising Revive+3 AP to all allies when revived. | 5 | |
| Enfeebling AttackBase Attack applies Powerless for 1 turn. | 10 | |
| Fire Reinforcement10% increased Fire damage for each Fire Stain. | 1 | — |
| High Healing DowngradeRecover a high amount of Health on Rank down. | 1 | — |
| Ice Reinforcement10% increased Ice damage for each Ice Stain. | 1 | — |
| ImmortalCan't die on Rank S. | 1 | — |
| Learner A[WIP] Gain more xp at battle end wip | 10 | — |
| Light CoatResist to Light damage. | 10 | — |
| Longer BreakBreaks last 1 more turn but the target can't be Broken twice. | 10 | |
| Longer PowerfulOn applying Powerful, its duration is increased by 2. | 10 | |
| Longer RushOn applying Rush, its duration is increased by 2. | 10 | |
| Longer ShellOn applying Shell, its duration is increased by 2. | 10 | |
| Low Healing DowngradeRecover a small amount of Health on Rank down. | 1 | — |
| Lucky Aim30% chance to recover 1 AP on hitting a Weak Point. | 1 | — |
| Marking BreakApply Mark on Break. | 5 | |
| Medium Healing DowngradeRecover a medium amount of Health on Rank down. | 1 | — |
| Mitigated PerfectionPerfection lost on hit is reduced by 50%. | 1 | — |
| Moral Gain+1 AP on Rank up. | 1 | — |
| Moral Loss-1 AP on Rank down. | 1 | — |
| Painted PowerDamage can exceed 9,999. | 5 | |
| PainterConvert all Physical damage to Void damage. | 10 | — |
| Parry Helper25% increased Parry window. | 30 | — |
| Parry Specialist25% reduced Parry window but double Counterattack damage. | 15 | — |
| Patient Fighter+2 AP on skipping a turn. | 1 | — |
| PerfectDouble all Perfection gain. | 1 | — |
| Perfect HealPrefect Rythms recover 5% Health. | 1 | — |
| Perfect RewardPerfect Rythms give 1 AP. | 1 | — |
| Perilous Parry+1 AP on Parry, but damage received is doubled. | 5 | |
| Physical CoatResist to Physical damage. | 20 | — |
| Physical FighterConvert all Skill damage to Physical damage. | 1 | — |
| Pierce Defense[WIP] Free Aim on a weak spot applies Defenseless for 1 turn. | 1 | — |
| Piercing Shot25% increased Free Aim damage. Free Aim shots ignore Shields. | 2 | |
| Post GradientPlay immediately after using a Gradient Attack. | 1 | — |
| Power Breaker DodgeSuccessful Dodges can apply Powerless to the attacker. | 3 | — |
| Power Breaker ShotFree Aim shots can apply Powerless. | 3 | — |
| Power Riser DodgeSuccessfully Dodging can apply Powerful. | 3 | — |
| Powerful HealHealing an ally also applies Powerful for 1 turn. | 5 | |
| Powerful MarkGain Powerful on hitting a Marked enemy. | 5 | |
| Powerful On ShellApply Powerful on applying Shell. | 10 | |
| Powerful ReviveApply Powerful for 3 turns when revived. | 3 | |
| Powerful Shield10% increased damage per Shield Point on self. | 5 | |
| Pro Blocker[WIP] Counter damage increased. | 1 | — |
| Pro RetreatAllows Flee to be instantaneous. | 40 | |
| Protecting AttackGain Shell for 1 turn on Base Attack. | 10 | |
| Protecting DeathOn death, allies gain Shell. | 5 | |
| Protecting Fire[WIP] Enemies deal 3% less damage for each Burn. | 1 | — |
| Protecting HealHealing an ally also applies Shell for 1 turn. | 5 | |
| Protecting Last StandGain Shell if fighting alone. | 3 | |
| Protecting TintHealing Tints also apply Shell. | 5 | |
| Protection SpiritDamage received is always lesser than max Health. | 1 | — |
| Random DefenseDamage taken is randomly multiplied by a value between 50% and 200%. | 5 | — |
| RecoveryRecovers 10% Health on turn start. | 10 | |
| Rejuvenating ReviveApply Regen for 3 turns when revived. | 3 | |
| Revive ParadoxPlay immediately when revived. | 5 | |
| Revive Tint EnergyRevive Tints also give 3 AP. | 10 | |
| Revive With RushApply Rush for 3 turns on revive. | 5 | — |
| Revive With ShellApply Shell for 3 turns on revive. | 5 | — |
| Rewarding Mark+2 AP on dealing damage to a Marked target. Once per turn. | 5 | |
| RouletteEvery hit has a 50% chance to deal either 50% or 200% of its damage. | 5 | |
| Rush On PowerfulApply Rush on applying Powerful. | 10 | |
| Second ChanceRevive with 100% Health. Once per battle. | 40 | |
| Shared CareWhen Healing an ally, also Heal self for 50% of that value. | 10 | |
| Shell On RushApply Shell on applying Rush. | 10 | |
| Shield Affinity30% increased damage while having Shields, but receiving any damage always removes all Shields. | 15 | |
| Shield BreakerAll hits break 1 more Shield. | 10 | |
| Shielding DeathOn death, allies gain 3 Shield points. | 10 | |
| Shielding TintHealing Tints also add 2 Shields. | 10 | |
| ShortcutImmediately play when falling below 30% Health. Once per battle. | 5 | |
| Slowing AttackBase attack applies Slow for 1 turn. | 10 | |
| Slowing BreakApply Slow on Break. | 5 | |
| SniperFirst Free Aim shot each turn deals 200% increased damage and can Break. | 15 | |
| Sniper WorlfDeal 50% more Base Attack damage but 50% less Free Aim damage. | 5 | — |
| Solidifying+2 Shields when the character's Health falls below 50%. Once per battle. | 10 | |
| Solidifying Meditation+1 Shield when passing turn. | 3 | |
| Solo FighterDeal 50% more damage if fighting alone. | 1 | |
| SOS Healing TintConsume a Healing Tint when falling below 50% Health. | 10 | |
| SOS PowerApply Powerful when falling below 50% Health. | 5 | |
| Sos PrecisionApply Precision buff when passing under 50% health. | 3 | — |
| SOS RushApply Rush when falling below 50% Health. | 5 | |
| SOS ShellApply Shell when falling below 50% Health. | 5 | |
| Soul EaterDeal 30% more damage, but lose 20% Health per turn. | 5 | |
| Speedster DodgeSuccessfully Dodging can apply Rush. | 3 | — |
| Staggering Attack50% increased Break damage on Base Attack. | 1 | |
| Successive ParryCan't Dodge. +5% increased damage per Parry until damage taken. | 5 | |
| The AStart battle on Rank A. | 1 | — |
| The BStart battle on Rank B. | 1 | — |
| The SStart battle on Rank S. | 1 | — |
| Thunder Reinforcement10% increased Lightning damage for each Lightning Stain. | 1 | — |