At level 3, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 40% of HP, stunned 1 turns when broken.
Where it's fought 9
Area
Level
HP
Hard
Attack
The Continent
1–100
360 – 955,500
450 – 1,194,375
23 – 7,105
Spring Meadows
3
558
696
40
The Continent
6
1,302
1,626
62
The Continent
10
2,595
3,246
117
The Continent
21
9,813
12,264
395
The Continent
26
14,850
18,564
561
Scripted fight
76
337,587
421,983
3,591
Scripted fight
78
373,551
466,941
3,801
Flying Manor
83
474,588
593,235
4,357
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Strong archetype's HP at each level × this enemy's HP multiplier (×1.5), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
360
450
3
558
696
6
1,302
1,626
9
2,214
2,766
10
2,595
3,246
12
3,477
4,344
15
5,139
6,423
18
7,260
9,075
21
9,813
12k
24
13k
16k
26
15k
19k
27
16k
20k
30
20k
25k
33
24k
30k
36
29k
37k
39
35k
44k
42
43k
53k
45
52k
65k
48
63k
79k
51
77k
96k
54
96k
120k
57
119k
148k
60
145k
181k
63
171k
213k
66
200k
250k
69
232k
290k
72
273k
341k
75
321k
401k
76
338k
422k
78
374k
467k
81
432k
540k
83
475k
593k
84
497k
621k
87
568k
710k
90
645k
806k
93
731k
914k
96
825k
1M
99
927k
1.2M
100
956k
1.2M
New Game+
Run
Level
HP
Hard
Attack
First run
3
558
696
40
NG+1
63
170,583
213,231
2,575
NG+2
93
731,370
914,214
5,745
NG+3
113
1,145,640
1,432,050
8,513
NG+4
133
1,459,971
1,824,963
10,842
NG+5
153
1,798,917
2,248,647
13,353
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.