At level 3, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 120% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Spring Meadows
3
1,116
1,392
48
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Strong archetype's HP at each level × this enemy's HP multiplier (×3), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
720
900
3
1,116
1,392
6
2,604
3,252
9
4,428
5,532
12
6,954
8,688
15
10k
13k
18
15k
18k
21
20k
25k
24
25k
32k
27
32k
40k
30
40k
50k
33
49k
61k
36
59k
73k
39
70k
88k
42
85k
107k
45
104k
130k
48
126k
157k
51
154k
192k
54
193k
241k
57
238k
297k
60
289k
361k
63
341k
426k
66
399k
499k
69
464k
580k
72
546k
682k
75
641k
801k
78
747k
934k
81
864k
1.1M
84
994k
1.2M
87
1.1M
1.4M
90
1.3M
1.6M
93
1.5M
1.8M
96
1.7M
2.1M
99
1.9M
2.3M
100
1.9M
2.4M
New Game+
Run
Level
HP
Hard
Attack
First run
3
1,116
1,392
48
NG+1
63
341,166
426,462
3,090
NG+2
93
1,462,740
1,828,428
6,894
NG+3
113
2,291,280
2,864,100
10,216
NG+4
133
2,919,942
3,649,926
13,010
NG+5
153
3,597,834
4,497,294
16,024
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.