At level 21, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 120% of HP, stunned 1 turns when broken.
Where it's fought 2
Area
Level
HP
Hard
Attack
Yellow Harvest
21
42,523
–
198
Scripted fight
70
1,056,068
–
1,502
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Alpha_Easy archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
1,560
–
3
2,418
–
6
5,642
–
9
9,594
–
12
15k
–
15
22k
–
18
31k
–
21
43k
–
24
55k
–
27
69k
–
30
86k
–
33
105k
–
36
127k
–
39
152k
–
42
185k
–
45
226k
–
48
272k
–
51
333k
–
54
417k
–
57
515k
–
60
626k
–
63
739k
–
66
865k
–
69
1M
–
70
1.1M
–
72
1.2M
–
75
1.4M
–
78
1.6M
–
81
1.9M
–
84
2.2M
–
87
2.5M
–
90
2.8M
–
93
3.2M
–
96
3.6M
–
99
4M
–
100
4.1M
–
New Game+
Run
Level
HP
Hard
Attack
First run
21
42,523
–
198
NG+1
81
1,872,897
–
2,064
NG+2
111
4,834,427
–
4,146
NG+3
131
6,185,400
–
5,300
NG+4
151
7,643,857
–
6,546
NG+5
171
9,202,388
–
7,878
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.