At level 19, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 2
Area
Level
HP
Hard
Attack
Stone Wave Cliffs
19
2,693
3,367
333
Flying Manor
83
158,196
197,745
4,357
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Regular archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
120
150
3
186
232
6
434
542
9
738
922
12
1,159
1,448
15
1,713
2,141
18
2,420
3,025
19
2,693
3,367
21
3,271
4,088
24
4,225
5,281
27
5,341
6,676
30
6,631
8,289
33
8,109
10k
36
9,787
12k
39
12k
15k
42
14k
18k
45
17k
22k
48
21k
26k
51
26k
32k
54
32k
40k
57
40k
49k
60
48k
60k
63
57k
71k
66
67k
83k
69
77k
97k
72
91k
114k
75
107k
134k
78
125k
156k
81
144k
180k
83
158k
198k
84
166k
207k
87
189k
237k
90
215k
269k
93
244k
305k
96
275k
344k
99
309k
386k
100
319k
398k
New Game+
Run
Level
HP
Hard
Attack
First run
19
2,693
3,367
333
NG+1
79
130,822
163,527
3,909
NG+2
109
361,968
452,460
8,071
NG+3
129
465,025
581,281
10,361
NG+4
149
576,415
720,518
12,836
NG+5
169
695,555
869,444
15,484
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.