At level 26, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 8
Area
Level
HP
Hard
Attack
The Continent
1–100
84 – 222,950
105 – 278,688
18 – 5,684
The Continent
26
3,465
4,332
449
The Continent
57
27,719
34,649
1,728
Frozen Hearts
63
39,803
49,754
2,060
Scripted fight
76
78,770
98,463
2,873
Scripted fight
79
91,575
114,469
3,127
Scripted fight
81
100,848
126,060
3,303
Flying Manor
83
110,737
138,422
3,486
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Weak archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
84
105
3
130
162
6
304
379
9
517
645
12
811
1,014
15
1,199
1,499
18
1,694
2,118
21
2,290
2,862
24
2,958
3,697
26
3,465
4,332
27
3,739
4,673
30
4,642
5,802
33
5,676
7,095
36
6,851
8,563
39
8,175
10k
42
9,952
12k
45
12k
15k
48
15k
18k
51
18k
22k
54
22k
28k
57
28k
35k
60
34k
42k
63
40k
50k
66
47k
58k
69
54k
68k
72
64k
80k
75
75k
93k
76
79k
98k
78
87k
109k
79
92k
114k
81
101k
126k
83
111k
138k
84
116k
145k
87
132k
166k
90
151k
188k
93
171k
213k
96
193k
241k
99
216k
270k
100
223k
279k
New Game+
Run
Level
HP
Hard
Attack
First run
26
3,465
4,332
449
NG+1
86
126,776
158,469
3,770
NG+2
116
277,934
347,417
7,081
NG+3
136
352,167
440,209
8,966
NG+4
156
432,081
540,101
10,995
NG+5
176
517,297
646,620
13,159
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.